We really want you to keep all of this in mind: just because the engine's released doesn't mean we're completely done with optimizations. After that, we'll be working towards improving FPS and and making sure the physics run more smoothly which is work that we'll continue smashing away at up to and beyond release of the engine. First up, we want to make sure the game works for the players who've so far been unable to play without issues. This makes us very, very happy! We want to make sure we're all up front and transparent with you about our hopes and priorities for the engine. We’ve started testing the new engine on a public test branch, and your feedback has been fantastic! Heaps of Mechanics have been reporting improvements in their FPS and players who couldn’t start the game before are now all up in there, scrapping away like champions. Your bug reporting skills have been invaluable, thanks so much! Now you’re strapped in, let’s just take a quick moment to say a massive thank-you to all you Mechanics who’ve been helping us test our new game engine. How about we open up our window and let you grab another little glimpse into our magical workshop of delights? That’s right friends, it’s time for another delicious devblog! The last month at Scrap HQ has been a busy one, so get comfy in your driver’s seat and let’s jump into one of our most epic devblogs yet!
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